約 187,551 件
https://w.atwiki.jp/sc-gousei/pages/26.html
「?」が付いている箇所は不明または予測です 復元構造 不完全な結晶 アハトピース 10個 ズィープトピース 10個 フィーアトマジックパウダー 9個 ドリットマジックパウダー 9個 魔法の復元構造 ピュアマジックレザー 1個 生命の魔力体 2個 レザーエッセンス 2個 不完全な結晶 2個 光の復元石 結晶体 エアストマジックパウダー 7個 フィーアトマジックピース 7個 フィーアトピース 8個 ドリットピース 8個 結合された結晶体 個 個 個 個 光の復元石 結合された結晶体 2個 【純血】聖木のエッセンス 6個 【混血】聖木のエッセンス 6個 フォレストエッセンス 6個
https://w.atwiki.jp/dmorika/pages/3278.html
復元 原案:牛乳さん(カセキ) A・ソウルを持つクリーチャーの固有能力。 DMO-69 「蘇生編(リバース・エイジ) 第1弾」より登場。 古銅の鎧(エンシェントアーム・トライブ) C 自然文明 (3) クリーチャー:ビーストフォーク 3000 A・ソウル ■復元(自分が山札を見てシャッフルした時、その中にあるこのクリーチャーをコストを支払って召喚してもよい。その後、山札をシャッフルする。) 手札破壊に強い。また、相手ターン中にもマナさえあれば召喚可能。 「山札の上から表向きにして元に戻す」、では能力は発動不可能。 《ディメンジョン・ゲート》、《ロジック・キューブ》、《ロスト・ウォーターゲイト》などの手段が必要である。 参考 A・ソウル
https://w.atwiki.jp/thesecretsociety/pages/266.html
●復元(希望リストに追加可能) アイテム 入手場所 組み合わせるためのアイテム コレクション/報酬 手術用手袋 クエスト受注中に指定条件で調査する ナット×5小さいネジ×5ワッシャー×5ばね座金×5 復元セットランダムな道具×3 丸い筆 クエスト受注中に指定条件で調査する 含浸油 クエスト受注中に指定条件で調査する ガーゼ クエスト受注中に指定条件で調査する 消しゴム クエスト受注中に指定条件で調査する
https://w.atwiki.jp/cod4/pages/44.html
サーバー環境変数リスト dvarlist # I - networking. # L - OpenGL. # C - graphics subsytem (???). # U - user (player). # A - (???) # S - server. # R - read only (???). dvarlist S _Admin "" S _Email "" S _Irc "" S _Location "Japan" S _Maps "" S _Mod "" S _ModUpdate "" S _ModVer "" S _Website "" A ai_corpseCount "10" attach_allow_assault_acog "1" attach_allow_assault_gl "1" attach_allow_assault_none "1" attach_allow_assault_reflex "1" attach_allow_assault_silencer "1" attach_allow_lmg_acog "1" attach_allow_lmg_grip "1" attach_allow_lmg_none "1" attach_allow_lmg_reflex "1" attach_allow_pistol_none "1" attach_allow_pistol_silencer "1" attach_allow_shotgun_grip "1" attach_allow_shotgun_none "1" attach_allow_shotgun_reflex "1" attach_allow_smg_acog "1" attach_allow_smg_none "1" attach_allow_smg_reflex "1" attach_allow_smg_silencer "1" attach_allow_sniper_acog "1" attach_allow_sniper_none "1" C authPort "20800" C authServerName "cod4master.activision.com" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075 0.0075" C bg_bobAmplitudeProne "0.02 0.005" C bg_bobAmplitudeSprinting "0.02 0.014" C bg_bobAmplitudeStanding "0.007 0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" C bg_maxGrenadeIndicatorSpeed "20" C bg_prone_yawcap "85" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "2" C bg_shock_lookControl_maxpitchspeed "35" C bg_shock_lookControl_maxyawspeed "35" C bg_shock_lookControl_mousesensitivityscale "0.1" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "0" C bg_shock_screenFlashWhiteFadeTime "0" C bg_shock_screenType "blurred" C bg_shock_sound "0" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-1.5" C bg_shock_soundLoopFadeTime "2" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "-0.75" C bg_shock_soundRoomType "underwater" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "3" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0" C bg_swingSpeed "0.2" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" C bullet_penetrationEnabled "1" C bullet_penetrationMinFxDist "30" A cg_blood "1" A cg_brass "1" A cg_chatHeight "8" A cg_chatTime "12000" A cg_connectionIconSize "0" A cg_crosshairAlpha "1" A cg_crosshairAlphaMin "0.5" A cg_crosshairDynamic "0" A cg_crosshairEnemyColor "1" A cg_cursorHints "4" A cg_debugInfoCornerOffset "0 0" A cg_descriptiveText "1" A cg_drawBreathHint "1" A cg_drawCrosshair "1" A cg_drawCrosshairNames "1" A cg_drawFPS "Off" A cg_drawFPSLabels "1" A cg_drawLagometer "0" A cg_drawMantleHint "1" A cg_drawSnapshot "0" A cg_drawTurretCrosshair "1" A cg_fov "65" cg_fovscale "1" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" A cg_headiconminscreenradius "0.015" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 110" A cg_hudChatPosition "5 204" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" A cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" A cg_hudMapBorderWidth "2" A cg_hudMapFriendlyHeight "15" A cg_hudMapFriendlyWidth "15" A cg_hudMapPlayerHeight "20" A cg_hudMapPlayerWidth "20" A cg_hudMapRadarLineThickness "0.15" cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 180" cg_hudsplitscreencompassscale "1.5" cg_hudsplitscreenstancescale "2" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" A cg_laserLight "0" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" A cg_predictItems "1" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" A cg_ScoresPing_Interval "100" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" A cg_scriptIconSize "0" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitles "1" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A cg_voiceIconSize "0" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" A cg_youInKillCamSize "6" A cl_allowDownload "1" A cl_anonymous "0" cl_autocmd "0" A cl_freelook "1" A cl_maxpackets "30" A cl_maxPing "800" A cl_mouseAccel "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" A cl_punkbuster "1" A cl_voice "1" A cl_wwwDownload "1" A cl_yawspeed "140" class_assault_allowdrop "1" class_assault_camo "camo_none" class_assault_frags "1" class_assault_grenade "concussion_grenade" class_assault_limit "99" class_assault_movespeed "0.95" class_assault_perk1 "specialty_null" class_assault_perk2 "specialty_bulletdamage" class_assault_perk3 "specialty_longersprint" class_assault_primary "m16" class_assault_primary_attachment "gl" class_assault_secondary "beretta" class_assault_secondary_attachment "none" class_assault_special "1" class_demolitions_allowdrop "1" class_demolitions_camo "camo_none" class_demolitions_frags "1" class_demolitions_grenade "smoke_grenade" class_demolitions_limit "99" class_demolitions_movespeed "1.00" class_demolitions_perk1 "rpg_mp" class_demolitions_perk2 "specialty_explosivedamage" class_demolitions_perk3 "specialty_longersprint" class_demolitions_primary "winchester1200" class_demolitions_primary_attachment "none" class_demolitions_secondary "beretta" class_demolitions_secondary_attachment "none" class_demolitions_special "1" class_heavygunner_allowdrop "1" class_heavygunner_camo "camo_none" class_heavygunner_frags "1" class_heavygunner_grenade "concussion_grenade" class_heavygunner_limit "99" class_heavygunner_movespeed "0.875" class_heavygunner_perk1 "specialty_specialgrenade" class_heavygunner_perk2 "specialty_armorvest" class_heavygunner_perk3 "specialty_bulletpenetration" class_heavygunner_primary "saw" class_heavygunner_primary_attachment "none" class_heavygunner_secondary "usp" class_heavygunner_secondary_attachment "none" class_heavygunner_special "1" class_sniper_allowdrop "1" class_sniper_camo "camo_none" class_sniper_frags "1" class_sniper_grenade "flash_grenade" class_sniper_limit "99" class_sniper_movespeed "1.00" class_sniper_perk1 "specialty_specialgrenade" class_sniper_perk2 "specialty_bulletdamage" class_sniper_perk3 "specialty_bulletpenetration" class_sniper_primary "m40a3" class_sniper_primary_attachment "none" class_sniper_secondary "beretta" class_sniper_secondary_attachment "silencer" class_sniper_special "1" class_specops_allowdrop "1" class_specops_camo "camo_none" class_specops_frags "1" class_specops_grenade "flash_grenade" class_specops_limit "99" class_specops_movespeed "1.00" class_specops_perk1 "c4_mp" class_specops_perk2 "specialty_explosivedamage" class_specops_perk3 "specialty_bulletaccuracy" class_specops_primary "mp5" class_specops_primary_attachment "none" class_specops_secondary "usp" class_specops_secondary_attachment "silencer" class_specops_special "1" C clientSideEffects "1" com_animCheck "0" com_filter_output "0" com_hunkMegs "512" A com_introPlayed "1" A com_maxfps "85" com_maxFrameTime "100" R com_playerProfile "" A com_recommendedSet "1" com_statmon "0" RC com_timescale "1" A compassClampIcons "1" A compassCoords "740 3590 400" A compassECoordCutoff "37" A compassFriendlyHeight "18.75" A compassFriendlyWidth "18.75" A compassMaxRange "1800" A compassMinRadius "0.0001" A compassMinRange "0.0001" A compassObjectiveArrowHeight "20" A compassObjectiveArrowOffset "2" A compassObjectiveArrowRotateDist "5" A compassObjectiveArrowWidth "20" A compassObjectiveDrawLines "1" A compassObjectiveHeight "20" A compassObjectiveIconHeight "16" A compassObjectiveIconWidth "16" A compassObjectiveMaxRange "2048" A compassObjectiveMinAlpha "1" A compassObjectiveNumRings "10" A compassObjectiveRingSize "80" A compassObjectiveRingTime "10000" A compassObjectiveTextHeight "18" A compassObjectiveTextScale "0.3" A compassObjectiveWidth "20" A compassPlayerHeight "18.75" A compassPlayerWidth "18.75" A compassRadarLineThickness "0.4" A compassRadarPingFadeTime "4" A compassRadarUpdateTime "4" A compassRotation "1" A compassSize "1" A compassSoundPingFadeTime "2" A compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.01" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "5" A con_gameMsgWindow1MsgTime "8" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "5" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "700" A con_typewriterDecayStartTime "6000" A con_typewriterPrintSpeed "50" A customclass1 "MachinGUN" A customclass2 "Sniper" A customclass3 "Assult" A customclass4 "runner" A customclass5 "Custom Slot 5" debug_destructibles "0" RL dedicated "dedicated internet server" destructibles_enable_physics "1" developer "0" I developer_script "0" A drew_notes "3" A dynEnt_active "1" C fixedtime "0" C friction "5.5" I fs_basegame "" I fs_basepath "C \Program Files\Activision\Call of Duty 4 - Modern Warfare" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" SI fs_game "" I fs_homepath "C \Program Files\Activision\Call of Duty 4 - Modern Warfare" LC fs_ignoreLocalized "0" I fs_restrict "0" A fx_marks "1" A fx_marks_ents "1" A fx_marks_smodels "1" A g_allowVote "1" SA g_antilag "0" A g_banIPs "" A g_clonePlayerMaxVelocity "80" SC g_compassShowEnemies "0" A g_deadChat "1" C g_debugBullets "0" C g_debugDamage "0" C g_debugLocDamage "0" A g_dropForwardSpeed "10" A g_dropHorzSpeedRand "100" A g_dropUpSpeedBase "10" A g_dropUpSpeedRand "5" C g_dumpAnims "-1" C g_entinfo "off" RC g_fogColorReadOnly "0.631373 0.568627 0.34902 1" RC g_fogHalfDistReadOnly "2200" RC g_fogStartDistReadOnly "901.718" C g_friendlyfireDist "256" C g_friendlyNameDist "15000" SL g_gametype "war" g_gravity "800" g_inactivity "0" g_inactivityspectator "0" g_knockback "1000" g_listEntity "0" A g_log "games_mp.log" A g_logSync "1" C g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" C g_minGrenadeDamageSpeed "400" g_motd "" g_no_script_spam "1" A g_oldVoting "1" g_password "" A g_playerCollisionEjectSpeed "25" AL g_redCrosshairs "1" g_ScoresColor_Allies "0.6 0.639216 0.690196 0" g_ScoresColor_Axis "0.65098 0.568627 0.411765 0" g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1" g_ScoresColor_Free "0.760784 0.780392 0.101961 0" g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1" g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0" g_smoothClients "1" g_speed "190" g_synchronousClients "0" g_TeamColor_Allies "0.6 0.639216 0.690196 0" g_TeamColor_Axis "0.65098 0.568627 0.411765 0" g_TeamColor_EnemyTeam "1 0.45098 0.501961 0" g_TeamColor_Free "0.74902 0.25098 0.25098 1" g_TeamColor_MyTeam "0.6 0.8 0.6 0" g_TeamColor_Spectator "0.25098 0.25098 0.25098 1" g_TeamIcon_Allies "faction_128_usmc" g_TeamIcon_Axis "faction_128_arab" g_TeamIcon_Free "" g_TeamIcon_Spectator "" g_TeamName_Allies "MPUI_MARINES_SHORT" g_TeamName_Axis "MPUI_OPFOR_SHORT" A g_useGear "1" AC g_useholdspawndelay "500" g_useholdtime "0" A g_voiceChatTalkingDuration "500" A g_voteAbstainWeight "0.5" R gamedate "Oct 3 2007" SR gamename "Call of Duty 4" R hiDef "1" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" A hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" AL in_mouse "1" C inertiaAngle "0" C inertiaDebug "0" C inertiaMax "50" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_kothmode "0" koth_spawnDelay "60" koth_spawntime "0" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "1" loc_warningsAsErrors "0" logfile "1" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_view_yawcap "60" SR mapname "mp_backlot" C masterPort "20810" C masterServerName "cod4master.activision.com" C melee_debug "0" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" C missileHellfireMaxSlope "0.5" C missileHellfireUpAccel "1000" C missileJavAccelClimb "300" C missileJavAccelDescend "3000" C missileJavClimbAngleDirect "85" C missileJavClimbAngleTop "50" C missileJavClimbCeilingDirect "0" C missileJavClimbCeilingTop "3000" C missileJavClimbHeightDirect "10000" C missileJavClimbHeightTop "15000" C missileJavClimbToOwner "700" C missileJavSpeedLimitClimb "1000" C missileJavSpeedLimitDescend "6000" C missileJavTurnDecel "0.05" C missileJavTurnRateDirect "60" C missileJavTurnRateTop "100" C missileWaterMaxDepth "60" A monkeytoy "0" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" A name "at-take" L net_ip "localhost" net_lanauthorize "0" AL net_noipx "1" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextmap "map_restart" C onlinegame "1" packetDebug "0" perk_allow_c4_mp "1" perk_allow_claymore_mp "1" perk_allow_rpg_mp "1" perk_allow_specialty_armorvest "1" perk_allow_specialty_bulletaccuracy "1" perk_allow_specialty_bulletdamage "1" perk_allow_specialty_bulletpenetration "1" perk_allow_specialty_detectexplosive "1" perk_allow_specialty_explosivedamage "1" perk_allow_specialty_extraammo "1" perk_allow_specialty_fastreload "1" perk_allow_specialty_fraggrenade "1" perk_allow_specialty_gpsjammer "1" perk_allow_specialty_grenadepulldeath "1" perk_allow_specialty_holdbreath "1" perk_allow_specialty_longersprint "1" perk_allow_specialty_parabolic "1" perk_allow_specialty_pistoldeath "1" perk_allow_specialty_quieter "1" perk_allow_specialty_rof "1" perk_allow_specialty_specialgrenade "1" perk_armorVest "75" perk_bulletDamage "40" C perk_bulletPenetrationMultiplier "2" perk_explosiveDamage "25" C perk_extraBreath "5" C perk_grenadeDeath "frag_grenade_short_mp" C perk_parabolicAngle "180" C perk_parabolicIcon "specialty_parabolic" C perk_parabolicRadius "400" C perk_sprintMultiplier "2" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" C pickupPrints "0" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" RC player_footstepsThreshhold "0" C player_lean_rotate_crouch_left "1.25" C player_lean_rotate_crouch_right "1" C player_lean_rotate_left "1.25" C player_lean_rotate_right "1.25" C player_lean_shift_crouch_left "12.5" C player_lean_shift_crouch_right "13" C player_lean_shift_left "5" C player_lean_shift_right "2.5" C player_meleeChargeFriction "1200" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_MGUseRadius "128" C player_move_factor_on_torso "0" RC player_moveThreshhold "10" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_throwbackInnerRadius "90" C player_throwbackOuterRadius "160" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" SR protocol "1" A r_aaAlpha "dither (fast)" AL r_aaSamples "1" AL r_altModelLightingUpdate "1" AL r_aspectRatio "wide 16 10" A r_autopriority "0" C r_blur "0" C r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "dev-only blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" AL r_customMode "" A r_debugLineWidth "1" C r_debugShader "none" A r_depthPrepass "0" C r_desaturation "1" r_detail "1" C r_diffuseColorScale "1" A r_displayRefresh "60 Hz" A r_distortion "0" A r_dlightLimit "4" C r_dof_bias "0.5" A r_dof_enable "0" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" A r_drawDecals "1" A r_drawSun "1" A r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" A r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" C r_filmUseTweaks "0" L r_floatz "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" AL r_fullscreen "1" A r_gamma "0.8" C r_glow "1" A r_glow_allowed "0" r_glow_allowed_script_forced "0" r_glowbloomintensity0 ".25" r_glowbloomintensity1 ".25" r_glowskybleedintensity0 ".3" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowUseTweaks "0" r_gpuSync "adaptive" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightMap "Unchanged" R r_lightTweakAmbient "0.1" R r_lightTweakAmbientColor "1 0 0 1" R r_lightTweakDiffuseFraction "0.5" C r_lightTweakSunColor "0 1 0 1" R r_lightTweakSunDiffuseColor "0 0 1 1" C r_lightTweakSunDirection "0 0 0" C r_lightTweakSunLight "1" L r_loadForRenderer "0" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" A r_mode "1680x1050" LC r_modelVertColor "1" AL r_monitor "0" A r_multiGpu "0" C r_norefresh "0" r_normal "1" C r_normalMap "Unchanged" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "1" A r_picmip_manual "0" A r_picmip_spec "1" AL r_picmip_water "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" AL r_preloadShaders "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Default" AL r_rendererPreference "Default" C r_resampleScene "1" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPixelCost "off" C r_showPortals "0" C r_singleCell "0" r_skinCache "1" C r_skipPvs "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" R r_smp_worker_thread0 "0" R r_smp_worker_thread1 "0" A r_specular "1" C r_specularColorScale "1" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightFovInnerFraction "0.7" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warningRepeatDelay "5" C r_zfar "0" A r_zFeather "0" C r_znear "4" C r_znear_depthhack "0.1" C radius_damage_debug "0" A ragdoll_enable "1" A ragdoll_max_simulating "16" A rate "25000" rcon_password "" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" sc_enable "0" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" scr_allies "usmc" scr_art_tweak "0" scr_art_visionfile "mp_backlot" scr_axis "arab" scr_cinematic_autofocus "1" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_roundlimit "2" scr_ctf_roundswitch "1" scr_ctf_scorelimit "10" scr_ctf_timelimit "5" scr_ctf_waverespawndelay "15" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_roundlimit "1" scr_dm_scorelimit "150" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dof_enable "1" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_drawfriend "0" scr_enable_hiticon "1" scr_enable_music "1" scr_enable_nightvision "1" scr_fog_disable "0" scr_friendlyfire "1" scr_game_allowkillcam "0" scr_game_deathpointloss "0" scr_game_forceuav "0" scr_game_graceperiod "0" scr_game_hardpoints "1" scr_game_matchstarttime "5" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_playerwaittime "15" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowhelicopter "1" scr_hardpoint_allowsupply "1" scr_hardpoint_allowuav "1" scr_heli_armor "500" scr_heli_armor_bulletdamage "0.3" scr_heli_attract_range "4096" scr_heli_attract_strength "1000" scr_heli_debug "0" scr_heli_dest_wait "2" scr_heli_hardpoint_interval "180" scr_heli_health_degrade "0" scr_heli_loopmax "1" scr_heli_maxhealth "1100" scr_heli_missile_engage_dist "2000" scr_heli_missile_friendlycare "256" scr_heli_missile_max "3" scr_heli_missile_regen_time "10" scr_heli_missile_rof "5" scr_heli_missile_target_cone "0.3" scr_heli_rage_missile "5" scr_heli_target_recognition "0.5" scr_heli_target_spawnprotection "5" scr_heli_targeting_delay "0.5" scr_heli_turret_engage_dist "1000" scr_heli_turret_spinup_delay "0.75" scr_heli_turretClipSize "40" scr_heli_turretReloadTime "1.5" scr_heli_visual_range "3500" scr_intermission_time "30" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" scr_mapsize "64" scr_motd "" scr_oldschool "0" scr_oldschool_mw "0" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_RequiredMapAspectratio "1" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_roundlimit "0" scr_sab_roundswitch "1" scr_sab_scorelimit "1" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "4" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_show_unlock_wait "0.1" scr_team_fftype "1" scr_team_kickteamkillers "3" scr_team_respawntime "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_teambalance "1" scr_teamKillPunishCount "3" scr_war_numlives "0" scr_war_playerrespawndelay "0" scr_war_roundlimit "1" scr_war_scorelimit "750" scr_war_timelimit "10" scr_war_waverespawndelay "0" scr_weapon_allowc4 "1" scr_weapon_allowclaymores "1" scr_weapon_allowflash "1" scr_weapon_allowfrags "1" scr_weapon_allowmines "1" scr_weapon_allowrpgs "1" scr_weapon_allowsmoke "1" scr_xpscale "1" A sensitivity "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" SR shortversion "1.0" showdrop "0" showpackets "0" A sm_enable "0" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" sm_polygonOffsetBias "0.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" A snaps "20" A snd_cinematicVolumeScale "0.85" A snd_enableEq "1" A snd_errorOnMissing "0" A snd_khz "44" A snd_levelFadeTime "250" A snd_outputConfiguration "Windows default" A snd_slaveFadeTime "500" A snd_touchStreamFilesOnLoad "0" A snd_volume "0.8" stat_version "10" C stopspeed "100" S sv_allowAnonymous "0" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_botsPressAttackBtn "1" RI sv_cheats "0" sv_clientArchive "1" sv_clientSideBullets "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" S sv_disableClientConsole "0" R sv_FFCheckSums "" R sv_FFNames "" SA sv_floodProtect "1" sv_fps "20" sv_gamespy "1" SA sv_hostname "lolololol" R sv_iwdNames "iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00" R sv_iwds "-292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 " S sv_keywords "" sv_kickBanTime "3600" sv_log_damage "1" SR sv_mapname "" sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog" sv_mapRotationCurrent " gametype war map mp_bloc gametype war map mp_bog" sv_master1 "cod2master.activision.com" sv_master2 "cod2authorize.activision.com" sv_master3 "cod2update.activision.com" sv_master4 "master.gamespy.com 28960" sv_master5 "master0.gamespy.com" sv_master6 "master1.gamespy.com" sv_master7 "clanservers.net" SAL sv_maxclients "64" SA sv_maxPing "0" SA sv_maxRate "20000" SA sv_minPing "0" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" sv_privatePassword "" SIA sv_punkbuster "1" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "88764 13517381 39998207" R sv_referencedFFNames "code_post_gfx_mp common_mp mp_backlot" R sv_referencedIwdNames "" R sv_referencedIwds "" R sv_running "1" R sv_serverid "16" sv_showAverageBPS "0" sv_showCommands "0" sv_timeout "300" SA sv_voice "0" sv_voiceQuality "1" A sv_wwwBaseURL "" A sv_wwwDlDisconnected "1" A sv_wwwDownload "0" sv_zombietime "1" IA sys_configSum "4379996" IA sys_configureGHz "9.4613" R sys_cpuGHz "2.81297" R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 5000+" IA sys_gpu "NVIDIA GeForce 7900 GS " sys_lockThreads "none" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "1024" C timescale "1" ui_allow_classchange "" ui_allow_controlschange "1" ui_allow_teamchange "" ui_allowvote "1" A ui_bigFont "0.4" ui_bomb_timer "0" ui_borderLowLightScale "0.35" A ui_browserFriendlyfire "-1" A ui_browserKillcam "-1" A ui_browserMod "0" A ui_browserShowDedicated "0" A ui_browserShowEmpty "1" A ui_browserShowFull "1" A ui_browserShowPassword "-1" A ui_browserShowPunkBuster "-1" A ui_browserShowPure "1" ui_buildLocation "-60 460" A ui_currentMap "0" A ui_currentNetMap "0" A ui_dedicated "0" A ui_drawCrosshair "1" A ui_extraBigFont "0.55" ui_friendlyfire "1" A ui_gametype "0" ui_hostname "lolololol" ui_hud_hardcore "1" ui_hud_obituaries "1" ui_hud_showobjicons "1" A ui_joinGametype "0" ui_mapname "mp_backlot" SAL ui_maxclients "64" ui_motd "" ui_mousePitch "0" A ui_netGametype "4" A ui_netGametypeName "war" A ui_netSource "2" ui_playerProfileAlreadyChosen "0" ui_score_bar "0" ui_scorelimit "750" A ui_serverStatusTimeOut "7000" ui_showmap "1" A ui_smallFont "0.25" ui_timelimit "10" ui_uav_allies "0" ui_uav_axis "0" ui_uav_client "0" I useFastFile "1" C vehDebugServer "0" A vehDriverViewHeightMax "50" A vehDriverViewHeightMin "-15" C vehHelicopterDecelerationFwd "0.5" C vehHelicopterDecelerationSide "1" vehHelicopterHeadSwayDontSwayTheTurret "1" C vehHelicopterHoverSpeedThreshold "400" C vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" C vehHelicopterLookaheadTime "1" C vehHelicopterMaxAccel "45" C vehHelicopterMaxAccelVertical "30" C vehHelicopterMaxPitch "35" C vehHelicopterMaxRoll "35" C vehHelicopterMaxSpeed "150" C vehHelicopterMaxSpeedVertical "65" C vehHelicopterMaxYawAccel "90" C vehHelicopterMaxYawRate "120" C vehHelicopterRightStickDeadzone "0.3" C vehHelicopterScaleMovement "1" C vehHelicopterSoftCollisions "0" C vehHelicopterStrafeDeadzone "0.3" C vehHelicopterTiltFromAcceleration "2" C vehHelicopterTiltFromControllerAxes "0" C vehHelicopterTiltFromDeceleration "2" C vehHelicopterTiltFromFwdAndYaw "0" C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" C vehHelicopterTiltFromVelocity "1" C vehHelicopterTiltMomentum "0.4" C vehHelicopterTiltSpeed "1.2" C vehHelicopterYawOnLeftStick "5" C vehTestHorsepower "200" C vehTestMaxMPH "40" C vehTestWeight "5200" C vehTextureScrollScale "0" R version "CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06 03 10PM win-x86" A vid_xpos "3" A vid_ypos "22" A voice_deadChat "0" A voice_global "0" A voice_localEcho "0" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenPointerDistance "20" weap_allow_ak47 "1" weap_allow_ak74u "1"
https://w.atwiki.jp/callofduty4pc/pages/75.html
サーバー環境変数リスト dvarlist # I - networking. # L - OpenGL. # C - graphics subsytem (???). # U - user (player). # A - (???) # S - server. # R - read only (???). dvarlist S _Admin "" S _Email "" S _Irc "" S _Location "Japan" S _Maps "" S _Mod "" S _ModUpdate "" S _ModVer "" S _Website "" A ai_corpseCount "10" attach_allow_assault_acog "1" attach_allow_assault_gl "1" attach_allow_assault_none "1" attach_allow_assault_reflex "1" attach_allow_assault_silencer "1" attach_allow_lmg_acog "1" attach_allow_lmg_grip "1" attach_allow_lmg_none "1" attach_allow_lmg_reflex "1" attach_allow_pistol_none "1" attach_allow_pistol_silencer "1" attach_allow_shotgun_grip "1" attach_allow_shotgun_none "1" attach_allow_shotgun_reflex "1" attach_allow_smg_acog "1" attach_allow_smg_none "1" attach_allow_smg_reflex "1" attach_allow_smg_silencer "1" attach_allow_sniper_acog "1" attach_allow_sniper_none "1" C authPort "20800" C authServerName "cod4master.activision.com" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075 0.0075" C bg_bobAmplitudeProne "0.02 0.005" C bg_bobAmplitudeSprinting "0.02 0.014" C bg_bobAmplitudeStanding "0.007 0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" C bg_maxGrenadeIndicatorSpeed "20" C bg_prone_yawcap "85" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "2" C bg_shock_lookControl_maxpitchspeed "35" C bg_shock_lookControl_maxyawspeed "35" C bg_shock_lookControl_mousesensitivityscale "0.1" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "0" C bg_shock_screenFlashWhiteFadeTime "0" C bg_shock_screenType "blurred" C bg_shock_sound "0" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-1.5" C bg_shock_soundLoopFadeTime "2" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "-0.75" C bg_shock_soundRoomType "underwater" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "3" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0" C bg_swingSpeed "0.2" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" C bullet_penetrationEnabled "1" C bullet_penetrationMinFxDist "30" A cg_blood "1" A cg_brass "1" A cg_chatHeight "8" A cg_chatTime "12000" A cg_connectionIconSize "0" A cg_crosshairAlpha "1" A cg_crosshairAlphaMin "0.5" A cg_crosshairDynamic "0" A cg_crosshairEnemyColor "1" A cg_cursorHints "4" A cg_debugInfoCornerOffset "0 0" A cg_descriptiveText "1" A cg_drawBreathHint "1" A cg_drawCrosshair "1" A cg_drawCrosshairNames "1" A cg_drawFPS "Off" A cg_drawFPSLabels "1" A cg_drawLagometer "0" A cg_drawMantleHint "1" A cg_drawSnapshot "0" A cg_drawTurretCrosshair "1" A cg_fov "65" cg_fovscale "1" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" A cg_headiconminscreenradius "0.015" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 110" A cg_hudChatPosition "5 204" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" A cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" A cg_hudMapBorderWidth "2" A cg_hudMapFriendlyHeight "15" A cg_hudMapFriendlyWidth "15" A cg_hudMapPlayerHeight "20" A cg_hudMapPlayerWidth "20" A cg_hudMapRadarLineThickness "0.15" cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 180" cg_hudsplitscreencompassscale "1.5" cg_hudsplitscreenstancescale "2" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" A cg_laserLight "0" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" A cg_predictItems "1" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" A cg_ScoresPing_Interval "100" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" A cg_scriptIconSize "0" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitles "1" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A cg_voiceIconSize "0" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" A cg_youInKillCamSize "6" A cl_allowDownload "1" A cl_anonymous "0" cl_autocmd "0" A cl_freelook "1" A cl_maxpackets "30" A cl_maxPing "800" A cl_mouseAccel "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" A cl_punkbuster "1" A cl_voice "1" A cl_wwwDownload "1" A cl_yawspeed "140" class_assault_allowdrop "1" class_assault_camo "camo_none" class_assault_frags "1" class_assault_grenade "concussion_grenade" class_assault_limit "99" class_assault_movespeed "0.95" class_assault_perk1 "specialty_null" class_assault_perk2 "specialty_bulletdamage" class_assault_perk3 "specialty_longersprint" class_assault_primary "m16" class_assault_primary_attachment "gl" class_assault_secondary "beretta" class_assault_secondary_attachment "none" class_assault_special "1" class_demolitions_allowdrop "1" class_demolitions_camo "camo_none" class_demolitions_frags "1" class_demolitions_grenade "smoke_grenade" class_demolitions_limit "99" class_demolitions_movespeed "1.00" class_demolitions_perk1 "rpg_mp" class_demolitions_perk2 "specialty_explosivedamage" class_demolitions_perk3 "specialty_longersprint" class_demolitions_primary "winchester1200" class_demolitions_primary_attachment "none" class_demolitions_secondary "beretta" class_demolitions_secondary_attachment "none" class_demolitions_special "1" class_heavygunner_allowdrop "1" class_heavygunner_camo "camo_none" class_heavygunner_frags "1" class_heavygunner_grenade "concussion_grenade" class_heavygunner_limit "99" class_heavygunner_movespeed "0.875" class_heavygunner_perk1 "specialty_specialgrenade" class_heavygunner_perk2 "specialty_armorvest" class_heavygunner_perk3 "specialty_bulletpenetration" class_heavygunner_primary "saw" class_heavygunner_primary_attachment "none" class_heavygunner_secondary "usp" class_heavygunner_secondary_attachment "none" class_heavygunner_special "1" class_sniper_allowdrop "1" class_sniper_camo "camo_none" class_sniper_frags "1" class_sniper_grenade "flash_grenade" class_sniper_limit "99" class_sniper_movespeed "1.00" class_sniper_perk1 "specialty_specialgrenade" class_sniper_perk2 "specialty_bulletdamage" class_sniper_perk3 "specialty_bulletpenetration" class_sniper_primary "m40a3" class_sniper_primary_attachment "none" class_sniper_secondary "beretta" class_sniper_secondary_attachment "silencer" class_sniper_special "1" class_specops_allowdrop "1" class_specops_camo "camo_none" class_specops_frags "1" class_specops_grenade "flash_grenade" class_specops_limit "99" class_specops_movespeed "1.00" class_specops_perk1 "c4_mp" class_specops_perk2 "specialty_explosivedamage" class_specops_perk3 "specialty_bulletaccuracy" class_specops_primary "mp5" class_specops_primary_attachment "none" class_specops_secondary "usp" class_specops_secondary_attachment "silencer" class_specops_special "1" C clientSideEffects "1" com_animCheck "0" com_filter_output "0" com_hunkMegs "512" A com_introPlayed "1" A com_maxfps "85" com_maxFrameTime "100" R com_playerProfile "" A com_recommendedSet "1" com_statmon "0" RC com_timescale "1" A compassClampIcons "1" A compassCoords "740 3590 400" A compassECoordCutoff "37" A compassFriendlyHeight "18.75" A compassFriendlyWidth "18.75" A compassMaxRange "1800" A compassMinRadius "0.0001" A compassMinRange "0.0001" A compassObjectiveArrowHeight "20" A compassObjectiveArrowOffset "2" A compassObjectiveArrowRotateDist "5" A compassObjectiveArrowWidth "20" A compassObjectiveDrawLines "1" A compassObjectiveHeight "20" A compassObjectiveIconHeight "16" A compassObjectiveIconWidth "16" A compassObjectiveMaxRange "2048" A compassObjectiveMinAlpha "1" A compassObjectiveNumRings "10" A compassObjectiveRingSize "80" A compassObjectiveRingTime "10000" A compassObjectiveTextHeight "18" A compassObjectiveTextScale "0.3" A compassObjectiveWidth "20" A compassPlayerHeight "18.75" A compassPlayerWidth "18.75" A compassRadarLineThickness "0.4" A compassRadarPingFadeTime "4" A compassRadarUpdateTime "4" A compassRotation "1" A compassSize "1" A compassSoundPingFadeTime "2" A compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.01" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "5" A con_gameMsgWindow1MsgTime "8" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "5" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "700" A con_typewriterDecayStartTime "6000" A con_typewriterPrintSpeed "50" A customclass1 "MachinGUN" A customclass2 "Sniper" A customclass3 "Assult" A customclass4 "runner" A customclass5 "Custom Slot 5" debug_destructibles "0" RL dedicated "dedicated internet server" destructibles_enable_physics "1" developer "0" I developer_script "0" A drew_notes "3" A dynEnt_active "1" C fixedtime "0" C friction "5.5" I fs_basegame "" I fs_basepath "C \Program Files\Activision\Call of Duty 4 - Modern Warfare" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" SI fs_game "" I fs_homepath "C \Program Files\Activision\Call of Duty 4 - Modern Warfare" LC fs_ignoreLocalized "0" I fs_restrict "0" A fx_marks "1" A fx_marks_ents "1" A fx_marks_smodels "1" A g_allowVote "1" SA g_antilag "0" A g_banIPs "" A g_clonePlayerMaxVelocity "80" SC g_compassShowEnemies "0" A g_deadChat "1" C g_debugBullets "0" C g_debugDamage "0" C g_debugLocDamage "0" A g_dropForwardSpeed "10" A g_dropHorzSpeedRand "100" A g_dropUpSpeedBase "10" A g_dropUpSpeedRand "5" C g_dumpAnims "-1" C g_entinfo "off" RC g_fogColorReadOnly "0.631373 0.568627 0.34902 1" RC g_fogHalfDistReadOnly "2200" RC g_fogStartDistReadOnly "901.718" C g_friendlyfireDist "256" C g_friendlyNameDist "15000" SL g_gametype "war" g_gravity "800" g_inactivity "0" g_inactivityspectator "0" g_knockback "1000" g_listEntity "0" A g_log "games_mp.log" A g_logSync "1" C g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" C g_minGrenadeDamageSpeed "400" g_motd "" g_no_script_spam "1" A g_oldVoting "1" g_password "" A g_playerCollisionEjectSpeed "25" AL g_redCrosshairs "1" g_ScoresColor_Allies "0.6 0.639216 0.690196 0" g_ScoresColor_Axis "0.65098 0.568627 0.411765 0" g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1" g_ScoresColor_Free "0.760784 0.780392 0.101961 0" g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1" g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0" g_smoothClients "1" g_speed "190" g_synchronousClients "0" g_TeamColor_Allies "0.6 0.639216 0.690196 0" g_TeamColor_Axis "0.65098 0.568627 0.411765 0" g_TeamColor_EnemyTeam "1 0.45098 0.501961 0" g_TeamColor_Free "0.74902 0.25098 0.25098 1" g_TeamColor_MyTeam "0.6 0.8 0.6 0" g_TeamColor_Spectator "0.25098 0.25098 0.25098 1" g_TeamIcon_Allies "faction_128_usmc" g_TeamIcon_Axis "faction_128_arab" g_TeamIcon_Free "" g_TeamIcon_Spectator "" g_TeamName_Allies "MPUI_MARINES_SHORT" g_TeamName_Axis "MPUI_OPFOR_SHORT" A g_useGear "1" AC g_useholdspawndelay "500" g_useholdtime "0" A g_voiceChatTalkingDuration "500" A g_voteAbstainWeight "0.5" R gamedate "Oct 3 2007" SR gamename "Call of Duty 4" R hiDef "1" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" A hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" AL in_mouse "1" C inertiaAngle "0" C inertiaDebug "0" C inertiaMax "50" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_kothmode "0" koth_spawnDelay "60" koth_spawntime "0" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "1" loc_warningsAsErrors "0" logfile "1" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_view_yawcap "60" SR mapname "mp_backlot" C masterPort "20810" C masterServerName "cod4master.activision.com" C melee_debug "0" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" C missileHellfireMaxSlope "0.5" C missileHellfireUpAccel "1000" C missileJavAccelClimb "300" C missileJavAccelDescend "3000" C missileJavClimbAngleDirect "85" C missileJavClimbAngleTop "50" C missileJavClimbCeilingDirect "0" C missileJavClimbCeilingTop "3000" C missileJavClimbHeightDirect "10000" C missileJavClimbHeightTop "15000" C missileJavClimbToOwner "700" C missileJavSpeedLimitClimb "1000" C missileJavSpeedLimitDescend "6000" C missileJavTurnDecel "0.05" C missileJavTurnRateDirect "60" C missileJavTurnRateTop "100" C missileWaterMaxDepth "60" A monkeytoy "0" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" A name "at-take" L net_ip "localhost" net_lanauthorize "0" AL net_noipx "1" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextmap "map_restart" C onlinegame "1" packetDebug "0" perk_allow_c4_mp "1" perk_allow_claymore_mp "1" perk_allow_rpg_mp "1" perk_allow_specialty_armorvest "1" perk_allow_specialty_bulletaccuracy "1" perk_allow_specialty_bulletdamage "1" perk_allow_specialty_bulletpenetration "1" perk_allow_specialty_detectexplosive "1" perk_allow_specialty_explosivedamage "1" perk_allow_specialty_extraammo "1" perk_allow_specialty_fastreload "1" perk_allow_specialty_fraggrenade "1" perk_allow_specialty_gpsjammer "1" perk_allow_specialty_grenadepulldeath "1" perk_allow_specialty_holdbreath "1" perk_allow_specialty_longersprint "1" perk_allow_specialty_parabolic "1" perk_allow_specialty_pistoldeath "1" perk_allow_specialty_quieter "1" perk_allow_specialty_rof "1" perk_allow_specialty_specialgrenade "1" perk_armorVest "75" perk_bulletDamage "40" C perk_bulletPenetrationMultiplier "2" perk_explosiveDamage "25" C perk_extraBreath "5" C perk_grenadeDeath "frag_grenade_short_mp" C perk_parabolicAngle "180" C perk_parabolicIcon "specialty_parabolic" C perk_parabolicRadius "400" C perk_sprintMultiplier "2" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" C pickupPrints "0" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" RC player_footstepsThreshhold "0" C player_lean_rotate_crouch_left "1.25" C player_lean_rotate_crouch_right "1" C player_lean_rotate_left "1.25" C player_lean_rotate_right "1.25" C player_lean_shift_crouch_left "12.5" C player_lean_shift_crouch_right "13" C player_lean_shift_left "5" C player_lean_shift_right "2.5" C player_meleeChargeFriction "1200" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_MGUseRadius "128" C player_move_factor_on_torso "0" RC player_moveThreshhold "10" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_throwbackInnerRadius "90" C player_throwbackOuterRadius "160" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" SR protocol "1" A r_aaAlpha "dither (fast)" AL r_aaSamples "1" AL r_altModelLightingUpdate "1" AL r_aspectRatio "wide 16 10" A r_autopriority "0" C r_blur "0" C r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "dev-only blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" AL r_customMode "" A r_debugLineWidth "1" C r_debugShader "none" A r_depthPrepass "0" C r_desaturation "1" r_detail "1" C r_diffuseColorScale "1" A r_displayRefresh "60 Hz" A r_distortion "0" A r_dlightLimit "4" C r_dof_bias "0.5" A r_dof_enable "0" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" A r_drawDecals "1" A r_drawSun "1" A r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" A r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" C r_filmUseTweaks "0" L r_floatz "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" AL r_fullscreen "1" A r_gamma "0.8" C r_glow "1" A r_glow_allowed "0" r_glow_allowed_script_forced "0" r_glowbloomintensity0 ".25" r_glowbloomintensity1 ".25" r_glowskybleedintensity0 ".3" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowUseTweaks "0" r_gpuSync "adaptive" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightMap "Unchanged" R r_lightTweakAmbient "0.1" R r_lightTweakAmbientColor "1 0 0 1" R r_lightTweakDiffuseFraction "0.5" C r_lightTweakSunColor "0 1 0 1" R r_lightTweakSunDiffuseColor "0 0 1 1" C r_lightTweakSunDirection "0 0 0" C r_lightTweakSunLight "1" L r_loadForRenderer "0" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" A r_mode "1680x1050" LC r_modelVertColor "1" AL r_monitor "0" A r_multiGpu "0" C r_norefresh "0" r_normal "1" C r_normalMap "Unchanged" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "1" A r_picmip_manual "0" A r_picmip_spec "1" AL r_picmip_water "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" AL r_preloadShaders "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Default" AL r_rendererPreference "Default" C r_resampleScene "1" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPixelCost "off" C r_showPortals "0" C r_singleCell "0" r_skinCache "1" C r_skipPvs "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" R r_smp_worker_thread0 "0" R r_smp_worker_thread1 "0" A r_specular "1" C r_specularColorScale "1" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightFovInnerFraction "0.7" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warningRepeatDelay "5" C r_zfar "0" A r_zFeather "0" C r_znear "4" C r_znear_depthhack "0.1" C radius_damage_debug "0" A ragdoll_enable "1" A ragdoll_max_simulating "16" A rate "25000" rcon_password "" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" sc_enable "0" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" scr_allies "usmc" scr_art_tweak "0" scr_art_visionfile "mp_backlot" scr_axis "arab" scr_cinematic_autofocus "1" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_roundlimit "2" scr_ctf_roundswitch "1" scr_ctf_scorelimit "10" scr_ctf_timelimit "5" scr_ctf_waverespawndelay "15" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_roundlimit "1" scr_dm_scorelimit "150" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dof_enable "1" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_drawfriend "0" scr_enable_hiticon "1" scr_enable_music "1" scr_enable_nightvision "1" scr_fog_disable "0" scr_friendlyfire "1" scr_game_allowkillcam "0" scr_game_deathpointloss "0" scr_game_forceuav "0" scr_game_graceperiod "0" scr_game_hardpoints "1" scr_game_matchstarttime "5" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_playerwaittime "15" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowhelicopter "1" scr_hardpoint_allowsupply "1" scr_hardpoint_allowuav "1" scr_heli_armor "500" scr_heli_armor_bulletdamage "0.3" scr_heli_attract_range "4096" scr_heli_attract_strength "1000" scr_heli_debug "0" scr_heli_dest_wait "2" scr_heli_hardpoint_interval "180" scr_heli_health_degrade "0" scr_heli_loopmax "1" scr_heli_maxhealth "1100" scr_heli_missile_engage_dist "2000" scr_heli_missile_friendlycare "256" scr_heli_missile_max "3" scr_heli_missile_regen_time "10" scr_heli_missile_rof "5" scr_heli_missile_target_cone "0.3" scr_heli_rage_missile "5" scr_heli_target_recognition "0.5" scr_heli_target_spawnprotection "5" scr_heli_targeting_delay "0.5" scr_heli_turret_engage_dist "1000" scr_heli_turret_spinup_delay "0.75" scr_heli_turretClipSize "40" scr_heli_turretReloadTime "1.5" scr_heli_visual_range "3500" scr_intermission_time "30" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" scr_mapsize "64" scr_motd "" scr_oldschool "0" scr_oldschool_mw "0" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_RequiredMapAspectratio "1" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_roundlimit "0" scr_sab_roundswitch "1" scr_sab_scorelimit "1" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "4" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_show_unlock_wait "0.1" scr_team_fftype "1" scr_team_kickteamkillers "3" scr_team_respawntime "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_teambalance "1" scr_teamKillPunishCount "3" scr_war_numlives "0" scr_war_playerrespawndelay "0" scr_war_roundlimit "1" scr_war_scorelimit "750" scr_war_timelimit "10" scr_war_waverespawndelay "0" scr_weapon_allowc4 "1" scr_weapon_allowclaymores "1" scr_weapon_allowflash "1" scr_weapon_allowfrags "1" scr_weapon_allowmines "1" scr_weapon_allowrpgs "1" scr_weapon_allowsmoke "1" scr_xpscale "1" A sensitivity "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" SR shortversion "1.0" showdrop "0" showpackets "0" A sm_enable "0" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" sm_polygonOffsetBias "0.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" A snaps "20" A snd_cinematicVolumeScale "0.85" A snd_enableEq "1" A snd_errorOnMissing "0" A snd_khz "44" A snd_levelFadeTime "250" A snd_outputConfiguration "Windows default" A snd_slaveFadeTime "500" A snd_touchStreamFilesOnLoad "0" A snd_volume "0.8" stat_version "10" C stopspeed "100" S sv_allowAnonymous "0" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_botsPressAttackBtn "1" RI sv_cheats "0" sv_clientArchive "1" sv_clientSideBullets "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" S sv_disableClientConsole "0" R sv_FFCheckSums "" R sv_FFNames "" SA sv_floodProtect "1" sv_fps "20" sv_gamespy "1" SA sv_hostname "lolololol" R sv_iwdNames "iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00" R sv_iwds "-292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 " S sv_keywords "" sv_kickBanTime "3600" sv_log_damage "1" SR sv_mapname "" sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog" sv_mapRotationCurrent " gametype war map mp_bloc gametype war map mp_bog" sv_master1 "cod2master.activision.com" sv_master2 "cod2authorize.activision.com" sv_master3 "cod2update.activision.com" sv_master4 "master.gamespy.com 28960" sv_master5 "master0.gamespy.com" sv_master6 "master1.gamespy.com" sv_master7 "clanservers.net" SAL sv_maxclients "64" SA sv_maxPing "0" SA sv_maxRate "20000" SA sv_minPing "0" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" sv_privatePassword "" SIA sv_punkbuster "1" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "88764 13517381 39998207" R sv_referencedFFNames "code_post_gfx_mp common_mp mp_backlot" R sv_referencedIwdNames "" R sv_referencedIwds "" R sv_running "1" R sv_serverid "16" sv_showAverageBPS "0" sv_showCommands "0" sv_timeout "300" SA sv_voice "0" sv_voiceQuality "1" A sv_wwwBaseURL "" A sv_wwwDlDisconnected "1" A sv_wwwDownload "0" sv_zombietime "1" IA sys_configSum "4379996" IA sys_configureGHz "9.4613" R sys_cpuGHz "2.81297" R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 5000+" IA sys_gpu "NVIDIA GeForce 7900 GS " sys_lockThreads "none" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "1024" C timescale "1" ui_allow_classchange "" ui_allow_controlschange "1" ui_allow_teamchange "" ui_allowvote "1" A ui_bigFont "0.4" ui_bomb_timer "0" ui_borderLowLightScale "0.35" A ui_browserFriendlyfire "-1" A ui_browserKillcam "-1" A ui_browserMod "0" A ui_browserShowDedicated "0" A ui_browserShowEmpty "1" A ui_browserShowFull "1" A ui_browserShowPassword "-1" A ui_browserShowPunkBuster "-1" A ui_browserShowPure "1" ui_buildLocation "-60 460" A ui_currentMap "0" A ui_currentNetMap "0" A ui_dedicated "0" A ui_drawCrosshair "1" A ui_extraBigFont "0.55" ui_friendlyfire "1" A ui_gametype "0" ui_hostname "lolololol" ui_hud_hardcore "1" ui_hud_obituaries "1" ui_hud_showobjicons "1" A ui_joinGametype "0" ui_mapname "mp_backlot" SAL ui_maxclients "64" ui_motd "" ui_mousePitch "0" A ui_netGametype "4" A ui_netGametypeName "war" A ui_netSource "2" ui_playerProfileAlreadyChosen "0" ui_score_bar "0" ui_scorelimit "750" A ui_serverStatusTimeOut "7000" ui_showmap "1" A ui_smallFont "0.25" ui_timelimit "10" ui_uav_allies "0" ui_uav_axis "0" ui_uav_client "0" I useFastFile "1" C vehDebugServer "0" A vehDriverViewHeightMax "50" A vehDriverViewHeightMin "-15" C vehHelicopterDecelerationFwd "0.5" C vehHelicopterDecelerationSide "1" vehHelicopterHeadSwayDontSwayTheTurret "1" C vehHelicopterHoverSpeedThreshold "400" C vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" C vehHelicopterLookaheadTime "1" C vehHelicopterMaxAccel "45" C vehHelicopterMaxAccelVertical "30" C vehHelicopterMaxPitch "35" C vehHelicopterMaxRoll "35" C vehHelicopterMaxSpeed "150" C vehHelicopterMaxSpeedVertical "65" C vehHelicopterMaxYawAccel "90" C vehHelicopterMaxYawRate "120" C vehHelicopterRightStickDeadzone "0.3" C vehHelicopterScaleMovement "1" C vehHelicopterSoftCollisions "0" C vehHelicopterStrafeDeadzone "0.3" C vehHelicopterTiltFromAcceleration "2" C vehHelicopterTiltFromControllerAxes "0" C vehHelicopterTiltFromDeceleration "2" C vehHelicopterTiltFromFwdAndYaw "0" C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" C vehHelicopterTiltFromVelocity "1" C vehHelicopterTiltMomentum "0.4" C vehHelicopterTiltSpeed "1.2" C vehHelicopterYawOnLeftStick "5" C vehTestHorsepower "200" C vehTestMaxMPH "40" C vehTestWeight "5200" C vehTextureScrollScale "0" R version "CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06 03 10PM win-x86" A vid_xpos "3" A vid_ypos "22" A voice_deadChat "0" A voice_global "0" A voice_localEcho "0" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenPointerDistance "20" weap_allow_ak47 "1" weap_allow_ak74u "1"
https://w.atwiki.jp/737373/pages/20.html
メタキャラクタ シェルの種類 ログインシェル bashの設定ファイルが処理される順番ログインシェル起動 ログイン後にプロセスとしてシェル起動 シェル変数設定と表示方法 主なシェル変数 環境変数変数の定義 主な環境変数 メタキャラクタ シェルで特別な意味をもつ記号。 オプション 動作 * ワイルドカード(任意の数の任意の文字) ? ワイルドカード(1文字の任意の文字) コマンド1;コマンド2 コマンドの連結 コマンド1 コマンド2 コマンド1が成功した場合コマンド2を実行 コマンド2\\コマンド2 コマンド1が成功した場合コマンド2を実行 使用例 結果 $var1=`pwd`$echo $var1 /home/user1 echo $HOME $HOME echo "$HOME" /home/user1 シェルの種類 シェルには大きく以下の系統がある /bin/sh系統 /bin/csh系統 ログインシェル ユーザーがログインした際,最初に起動するシェル 設定ファイル /etc/passwd 変更方法 #chsh #chsh #設定済みのシェルの表示 /etc/shellsの内容を表示 以下の方法では、現在のシェルを変更するだけで、ログインシェルは変更されていない。 #tcsh #tcshに変更 #bash #bashに変更 bashの設定ファイルが処理される順番 ログインシェル起動 /etc/profile ~/.bash_profile ~/.bashrc /etc/bashrc ログイン後にプロセスとしてシェル起動 ~/.bashrc /etc/bashrc bashrcには、aliasやシェル変数を設定する。 bashrc変更後は以下を実行して設定ファイルを読み込む。 source ~/.bashrc 又は . ~/.bashrc シェル変数 現在実行中の変数だけで有効な変数。 設定と表示方法 bashの場合 VAR=value #設定 変数名=値 echo $VAR #変数の値を表示 echo $変数名 set #定義済の変数を一覧表示する(環境変数や関数なども表示される) unset VAR #変数の削除 unset 変数名 tcshの場合 set VAR=value #設定 set 変数名=値 主なシェル変数 シェル変数 内容 PS1 プロンプト PS2 コマンド継続中のプロンプト CDPATH cdコマンドの検索対象とするPATH 環境変数 シェルから実行したコマンドにも引き継がれる変数。 変数の定義 bashの場合 VAR=value #シェル変数の定義 export VAR #シェル変数を環境変数にする export VAR=value #環境変数を定義する unset VAR #変数の削除 unset 変数名 printenv #定義されている環境変数を一覧表示する。 tcshの場合 setenv VAR value tcshの場合、シェル変数と環境変数は、完全に別のものとして扱われる。 主な環境変数 コマンド 動作 PATH 実行コマンドの検索パス LANG 使用言語
https://w.atwiki.jp/sakawork/pages/40.html
sh 変数■変数の宣言 ■参照と代入 ■変数関連コマンド ■環境変数 ■特殊な変数 sh 変数 ■変数の宣言 ABC=1 ABC=2.0 ABC=aaa.txt のように型宣言せずにいきなり代入できる ■参照と代入 使うときには $ をつける grep $ABC xxx.txt 変数をくっつける場合には ${ABC} のように記述する FILE_NAME=test_${ABC}.txt →変数FILENAMEに "test_(変数ABCの中身).txt"が代入される ■変数関連コマンド コマンド 内容 readonly 読み取り専用の変数宣言例 readonly ABC=123 unset 変数を削除する export シェル変数を環境変数に設定例 ABC=123export ABC env 環境変数の表示 ■環境変数 envコマンドで表示される環境変数を使うことが出来る 主な環境変数 内容 $HOME ホームディレクトリ $PWD カレントディレクトリ $PATH パス $IFS 区切り文字 デフォルトは" " (SPACE) ■特殊な変数 変数 内容 $# 引数の数 $0 実行したシェルそのもののファイル名 $1~$9 引数 10番目以上の引数を使用する場合は${10}のように書くあるいはshiftコマンドで引数の順番を前にずらす $* すべての引数※"$*"はひとつの変数扱いになる $@ すべての引数※"$@"はそれぞれがそれぞれバラバラに扱われる $$ シェル自身のプロセスID $? 直前に実行したコマンドの戻り値正常なら0 $LINENO シェル内での現在実行中の行番号 トップページ
https://w.atwiki.jp/zegapain/pages/241.html
【種別】用語 【登場】06話 ガルズオルムによって製造(?)されたと思われるヒューマノイドタイプの生命体。 公式サイトのキャラクター設定によると、思想や哲学は一切持たず、プログラムされた命令に無条件に従うという。 「誰によって」「どのように」「何から」復元されているのかは不明。 男性タイプのアビスと女性タイプのシンが確認されている。 おそらくクローニングのような技術によって、データを元に本物の人類の肉体を 「復元」して、操っていると考えられる。 本当の人間であるセレブラントが、幻体という幻でしか現実世界に存在できないのに対して、本質的な意味では人間ではない復元者が、肉体を持った生命として現実世界に存在するという皮肉な設定は、ゼーガペインの世界観を象徴しているとも言えそうだ。 オケアノス艦内に進入した際は人類を遙かに超える圧倒的な戦闘能力を見せつけたのみならず、実体と幻体を自由に行き来する能力がある事が明らかになった。 シズノは「ガルズオルム側にデータが存在していれば何度でも複製を作り出せる」と指摘しており、それ故に『作り物』というのは正しい表現と言える。 北極基幹サーバー攻略戦では彼らの不死身の秘密(肉体のストックがあり、それによって復活する)が明らかになる。 幻体を自由に投影でき、生物とは思えないほどの身体能力を持ち、肉体が破壊されれば他のストックへと自らを転送する。まるで超小型のホロニックローダーのごとき存在。 なぜか17話の頃には、流暢な日本語を喋れるようになっていた。幻体達を「光なき者」と呼びイリエからは「進化した肉体の持ち主」と言われていた。詳しくは「幻体と復元者」の頁を参照のこと。 コメント 超小型のホロニックローダーと言う発想は面白い。ホロニックローダーは幻体の生命維持装置。復元者も、肉体を失えば永遠は止まる -- new{2007-02-04 (日) 10 42 24}; アニメでは肉体の器が償却された「だけ」だから、ジフェイタスがやられなかったら、10年後くらいに復活してた可能性はあるかも。 -- oneeven new{2007-02-04 (日) 10 46 11}; 「幻体データは複製できない」という縛りがガルズオルムの復元者にも適用されるのならば、幻体データ(+改良)で肉体作成&クローニングし、さらにこれらを幻体に「戻す」事で、理論上は無限に複製できる気がする。記憶なんぞ連中があまり重要視するとも思えないし・・・。 -- oneeven new{2007-02-04 (日) 10 51 05}; 同意>面白い -- oneeven new{2007-02-04 (日) 10 53 17}; 記憶を複製しなければ、幻体のコピーも可能かもしれない。肉体は遺伝子データ(2進数で記述可能)があれば復元可能みたいだし、量子データが必要不可欠なのは意識や記憶のデータだけだったような気がするし(第5話確認します)不可逆でもbit→cubitの変換さえ可能ならいけそうだ。 -- new{2007-02-04 (日) 10 58 47}; なんで2体しかいなかったんだろ?もう少し人数いた方が「セレブラントとの接触による進化」もコントロールしやすいのでは? -- new{2007-02-04 (日) 19 16 18}; 名前 コメント
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産婦人科の復元はこちらです。 まずは↓の文字リンクの中から、自分の担当した問題番号が含まれているものを選んでクリックしてください。 産婦人科復元 産科 産婦人科復元 婦人科1-4 産婦人科復元 内分泌
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ファイル復元 復元 (95/98/Me/NT/2000/XP) 誤って削除してしまったファイルを復元